Continue by adding the following lines:
while True:
wn.update()
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
time.sleep(1)
head.goto(0,0)
head.directoin = "stop"
for segment in segments:
segment.goto(1000,1000)
segments.clear()
score = 0
delay = 0.1
pen.clear()
Then continue so:
if head.distance(food)<20:
x = random.ranint(-290, 290)
y = random.ranint(-290, 290)
food.goto(x,y)
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("black", "darkgreen")
new_segment.penup()
segments.append(new_segment)
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
and finish like so:
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
the finished program will look something like this:
import turtle
import time
import random
delay = 0.1
score = 0
high_score = 0
wn = turtle.Screen()
wn.title("Snake game")#C
wn.bgcolor("lightgreen")#C
wn.setup(width=600, height=600)
wn.tracer(0)
head = turtle.Turtle()
head.speed(0)
head.shape("square")#c
head.color("black", "green")#
head.penup()
head.goto(0,0)
head.direction = "stop"
food = turtle.Turtle()
food.speed(0)
food.shape("circle")#c
food.color("darkred", "red")#c
food.penup()
food.goto(0, 100)
segments = []
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")#c
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("courier", 24, "normal"))
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
wn.listen
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
while True:
wn.update()
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
time.sleep(1)
head.goto(0,0)
head.directoin = "stop"
for segment in segments:
segment.goto(1000,1000)
segments.clear()
score = 0
delay = 0.1
pen.clear()
pen.write("score: {} High score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))
if head.distance(food)<20:
x = random.ranint(-290, 290)
y = random.ranint(-290, 290)
food.goto(x,y)
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("black", "darkgreen")
new_segment.penup()
segments.append(new_segment)
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)