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ROBOTICS CLUB 6/7/2023

Continue by adding the following lines:

while True:
    wn.update()
    if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
        time.sleep(1)
        head.goto(0,0)
        head.directoin = "stop"
        for segment in segments:
            segment.goto(1000,1000)
        segments.clear()
        score = 0
        delay = 0.1
        pen.clear()


Then continue so:

    if head.distance(food)<20:
        x = random.ranint(-290, 290)
        y = random.ranint(-290, 290)
        food.goto(x,y)
        new_segment = turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("black", "darkgreen")
        new_segment.penup()
        segments.append(new_segment)
        score += 10
        
        if score > high_score:
            high_score = score
        pen.clear()
        pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))
    for index in range(len(segments)-1, 0, -1):
        x = segments[index-1].xcor()
        y = segments[index-1].ycor()
        segments[index].goto(x, y)


and finish like so:

    for index in range(len(segments)-1, 0, -1):
        x = segments[index-1].xcor()
        y = segments[index-1].ycor()
        segments[index].goto(x, y)

the finished program will look something like this:

import turtle
import time
import random

delay  = 0.1

score = 0
high_score = 0

wn = turtle.Screen()
wn.title("Snake game")#C
wn.bgcolor("lightgreen")#C
wn.setup(width=600, height=600)
wn.tracer(0)

head = turtle.Turtle()
head.speed(0)
head.shape("square")#c
head.color("black", "green")#
head.penup()
head.goto(0,0)
head.direction = "stop"

food = turtle.Turtle()
food.speed(0)
food.shape("circle")#c
food.color("darkred", "red")#c
food.penup()
food.goto(0, 100)

segments = []

pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")#c
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("courier", 24, "normal"))

def go_up():
    if head.direction != "down":
        head.direction = "up"
        
def go_down():
    if head.direction != "up":
        head.direction = "down"
        
def go_left():
    if head.direction != "right":
        head.direction = "left"
        
def go_right():
    if head.direction != "left":
        head.direction = "right"
        
def move():
    if head.direction == "up":
        y = head.ycor()
        head.sety(y + 20)
    if head.direction == "down":
        y = head.ycor()
        head.sety(y - 20)
        
    if head.direction == "right":
        x = head.xcor()
        head.setx(x + 20)
    if head.direction == "left":
        x = head.xcor()
        head.setx(x - 20)
        
wn.listen
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")

while True:
    wn.update()
    if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
        time.sleep(1)
        head.goto(0,0)
        head.directoin = "stop"
        for segment in segments:
            segment.goto(1000,1000)
        segments.clear()
        score = 0
        delay = 0.1
        pen.clear()
        pen.write("score: {} High score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))
    if head.distance(food)<20:
        x = random.ranint(-290, 290)
        y = random.ranint(-290, 290)
        food.goto(x,y)
        new_segment = turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("black", "darkgreen")
        new_segment.penup()
        segments.append(new_segment)
        score += 10
        
        if score > high_score:
            high_score = score
        pen.clear()
        pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))
    for index in range(len(segments)-1, 0, -1):
        x = segments[index-1].xcor()
        y = segments[index-1].ycor()
        segments[index].goto(x, y)